Camel
Design archaeology from the game's first expansion, and one of the clearest windows into how early Magic thought about flavor-as-rules. The Desert-protection clause is a hyper-specific hoser effect (a targeted prevention shield against a single land type) that no modern card would carry, because it presumes both that you remember how banding works and that Deserts will be a recurring damage source in the environment. Arabian Nights built that environment on purpose: the original Desert dealt a damage to attacking creatures, and this 0/1 for one white mana was the rules-text answer, its entire job to lead a band of footsoldiers across a hostile waste. The body is incidental; the card is a flavor proposition expressed in keywords. Banding does the heavy lifting, letting the Camel ferry a real attacker into combat while the prevention clause shields the whole band from Desert damage that would otherwise pick the team apart. The design philosophy on display here is one Wizards has since abandoned: cards that only make sense inside the fiction of a single set, with rules text that reads as worldbuilding first and game effect second. Almost nothing prints this way anymore, which is why the Camel reads now as both a curiosity and a small monument.
