Caller of the Pack
Myriad turns a single attacker into a swarm scaled to the number of opponents at the table, which makes this 8/6 trampler a creature whose printed body is the smallest part of its math. Attack one player in a four-person pod and the trigger spins out two tapped copies pointed at the other two opponents, each one carrying the full eight power: twenty-four trample damage spread across the table from one creature committed to one swing. The copies are exiled at end of combat, so there is no board-state residue and no army left over to defend on the crackback; the swarm exists only for the combat that spawned it. The trigger fires whenever the original attacks, though, so a Caller that survives one alpha strike does it again next turn, and the turn after that. That repeatability is the payoff for the seven-mana price: an engine gated behind keeping a 6-toughness body alive through a full rotation of opponents' removal, not a one-shot burst. Trample is the keyword that keeps the copies honest: each one forces its target to either eat the hit or trade real blockers away, since a lone chump only shaves a few points off eight power. The mechanic scales a threat to a multiplayer game without scaling its mana cost, and it punishes a defending player for being one of several rather than the only target, since the copies go everywhere except the player who got attacked.


