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Moxonomy

Call to Serve

Enchantment — Aura1 generic manaWhite mana

Tribal type-changing is usually a payoff card's concern, but here it's the entire premise: the Aura grafts the Angel type onto whatever it touches, conscripting a humble mana dork or token into the tribe. That matters in any deck built around the creature type, where the newly minted Angel answers to your lords, your "for each Angel you control" triggers, and your tribal counts: one creature, but now one that closes a gap your board was short on. The flying is the load-bearing combat upgrade (a grounded attacker becomes an evasive one), and the +1/+2 keeps the new flier from trading down to its first chump block, but the type-grant is the line that makes this more than a cheap evasion Aura. The enchant restriction (nonblack creature) is the cost: white's color-pie quarrel with black surfaces as a targeting clause rather than a drawback, which is why this lands on your own board far more often than across the table. It sits in white's habit of promotion, the impulse to take a modest thing and elevate it into something grander, narrowed here to a single tribe and a single keyword stapled to a small stat bump. The effect is loud and the rate is modest, which is exactly the trade an enchantment-based tribal enabler is built to make.

Call to Serve (avr)
AVR · #9common
Pricing
Normal: $0.10
Foil: $0.63
Oracle Text

Rules text

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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