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Moxonomy

Call the Mountain Chocobo

Sorcery3 generic manaRed mana

Land-fetch stapled to a token maker is a familiar shape, but the wrinkle here is that the two halves feed each other. The sorcery digs up a Mountain, then leaves behind a 2/2 body that swells with every land you land afterward, so the fetched card is not just fixing for later turns; it is ammunition for the same board this spell just built. Play a land the turn you cast it and the Bird is already a 3/2; in a deck that treats lands as a resource to deploy rather than merely play, the token becomes a repeatable clock that scales with your own tempo. Flashback is the piece that turns a one-time value spell into a recurring engine: casting it again refills the hand with another Mountain and drops a second growing threat, which matters most in the mid-to-late game when a single land drop off the token is worth more than the raw stats suggest. The design is a small argument for making ramp and fixing carry a board presence instead of leaving you card-neutral and empty, and the green Bird sitting under a red spell is a deliberate nudge toward decks that want both colors' land-matters payoffs at once.

Call the Mountain Chocobo (fin)
FIN · #131common
Pricing
Normal: $0.11
Foil: $0.24
Oracle Text

Rules text

Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback 5 generic manaRed mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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