Call the Coppercoats
A punisher spell aimed at boards, not players: the more your opponents have committed to the table, the bigger the army you conscript in response. Where most token-makers scale off your own mana or investment, this one indexes its payoff directly to the thing you're trying to answer, so it swells precisely when the game has gotten out of hand. The strive cost is the ceiling: hitting a single opponent is cheap, but taxing yourself an additional white and generic mana per extra target keeps a full-table conscription from being free, forcing a real choice between a modest wall against the biggest threat or a sprawling blockade against everyone at once. Because it's an instant, the timing window does the heavy lifting: cast it in response to a declared alpha strike and the incoming attackers themselves swell the count, materializing exactly the chump-blockers needed to survive a turn that looked lethal a moment earlier. The soldiers are individually worthless, and that's deliberate; this is a reactive stabilizer built for a multiplayer table where boards balloon unchecked, a defensive breath rather than an offensive engine. It lives or dies on being held, not spent, and rewards the patience to let opponents overextend before you turn their own commitment into your defensive line.


