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Moxonomy

Call the Cavalry

Sorcery3 generic manaWhite mana

Four mana for four power across two bodies is a rate white token spells have hit before, but the vigilance is what changes the math. Most go-wide white commons split their stats into a token wall or a token swarm and ask you to choose between attacking and holding the line; here you get both at once. Two 2/2s with vigilance can swing for four and still leave four power back to block, which turns a single card into a board state that pressures and defends in the same turn. That makes it a clean fit for any deck that wants to flood the board without surrendering its defensive posture: Knights tribal builds appreciate the creature type, but the token shells that want this care more about the vigilance keeping their attackers honest on the crackback. It is plain by design, a sorcery-speed payoff with no upside beyond the two bodies, and the friction is exactly that lack of flexibility: no flash, no modality, no late-game scaling. What it offers is a reliable two-for-one in board presence at a fair price, the kind of midrange-aggro filler that does steady work without ever being the reason a deck wins.

Call the Cavalry (dom)
DOM · #9common
Pricing
Normal: $0.20
Foil: $0.33
Oracle Text

Rules text

Create two 2/2 white Knight creature tokens with vigilance.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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