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Moxonomy

Call the Bloodline

Enchantment1 generic manaBlack mana

The trick to this engine is that it turns excess into board presence at a fixed exchange rate: one card from hand, one mana, one lifelink body, once per turn. That last clause is the real governor. Without the once-per-turn lock, a two-mana enchantment that converts cards into creatures would be a combo piece; the rate-limiter forces it to grind rather than explode, which is precisely the speed at which a slow, attrition-minded black deck wants to operate. What makes the conversion worth paying for is the destination of the discarded cards. Lands you've flooded into, spells dead against the matchup, and especially creatures with graveyard-relevant text all become a 1/1 with lifelink instead of rotting in hand, and the discard is a cost you're paying anyway when you'd rather have the card in the yard than in your grip. The lifelink keyword does quiet work too, padding a life total against the same aggressive decks that punish you for spending a card and a turn on a single small token. It is an enchantment built for the long game: a persistent outlet that asks nothing flashy of you, just a steady willingness to trade the cards you no longer need for chump blockers, sacrifice fodder, and a slow drip of life.

Call the Bloodline (plst)
PLST · #SOI-103uncommon
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

1 generic mana, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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