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Moxonomy

Calamitous Tide

Sorcery4 generic manaBlue manaBlue mana

Six mana buys two creatures bounced and a loot stapled on, and the price tag is the whole conversation. The tempo half (returning two creatures to hand) runs cheap in blue on its own; the card-filtering half (draw two, discard one) runs cheap too. Bundling both onto a single sorcery pushes the cost to a bracket where neither effect is doing pace work anymore. This is not a card that swings a race: by the time you can cast it, you are stabilizing or reloading, not tempoing an opponent out. The looting matters more than the raw two-card draw suggests, because the discard lets you dig toward a specific answer while pitching the dead card, so the mode you actually want it in is "unstick two blockers, fix my grip, buy a turn." Casting it only on your own turn caps everything else: a blue player's instinct with a bounce spell is to hold it for an attack step or a targeting response, and this denies all of that. No ambush blocker gets tucked away, no fizzling a removal spell by returning its target, no end-step reset before untap. It reads as a swiss-army value spell, but the six-mana sorcery frame files off every edge that would make bounce sharp, leaving a slow, honest catch-up card for a color that usually prefers its answers cheap and reactive.

Calamitous Tide (blb)
BLB · #43uncommon
Pricing
Normal: $0.09
Foil: $0.11
Oracle Text

Rules text

Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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