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Moxonomy

Cadaverous Knight

Creature — Zombie Knight2 generic manaBlack mana

There is a small joke buried in the type line: knights get flanking because they ride into battle, and this one shambles. A Zombie Knight wearing a mechanic built for mounted cavalry is the kind of cross-tribe wink that early design allowed itself, and the keyword does its work regardless of the lore. Any blocker without flanking takes a -1/-1 when it declares against this creature, which lets a modest body win fights it has no business winning and survive trades against equals. The regeneration clause stacks a second layer of resilience on top, asking double black to shield it from destruction by removal or lethal combat damage. Both halves point the same direction: this is a creature that wants to stay on the board and grind, not race. The cost on that regeneration is the discipline keeping it honest, since the double-black requirement signals a committed black manabase rather than a splash, and it keeps the insurance from being free. It is a fair, attrition-minded common from an era when combat math was the central battlefield of the game, and it reads today as a fossil of how players were once taught that a body's worth lived as much in how it blocked and endured as in the number printed on its power slot.

Cadaverous Knight (hop)
HOP · #20common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1 generic manaBlack manaBlack mana: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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