Cacophony Unleashed
Two cards live inside this enchantment, and they refuse to be the same card twice. The wrath fires only when you cast it, so blinking it or reanimating it from the graveyard skips the sweep entirely: the moment you route it in through any door other than the stack, you are trading the board wipe for something else. What that something else is sits in the animation clause. Every enchantment you control that enters, including this one, turns it into a legendary 6/6 with menace and deathtouch until end of turn. Menace and deathtouch on a six-power body is the combination that wins fights it has no business winning, forcing two blockers into a creature that kills whatever it touches. The animation only fires on turns you are already resolving enchantments, so a clock exists only when the deck is deploying its own kind, which keeps a black finisher from sitting around as a permanent 6/6 threat. That split defines how the card gets used. Hard-cast it and it clears the table while walking away clean. Build an enchantment-heavy board and the wrath fades to a footnote behind a beater that reforms itself every time another enchantment enters under your control. The card refuses to pick a lane, and answers the question by being a reset on one turn and an engine on the next.

