Cackling Prowler
Two mechanics that reward two different flavors of aggression, bolted to a body built to attack into a grind. The 4/3 runs a touch under green's usual four-mana rate, and that missing point of toughness is precisely the tax the abilities charge: you spend it to buy a creature that is hard to kill cheaply and gets bigger the longer it lives. Ward means an opponent cannot sweep it up with a one- or two-mana removal spell without overpaying, and a creature that swells every turn is the worst possible thing to leave alone. Morbid does the closing work from there, converting the casualties a board-based green deck naturally produces (chump blocks, trades, sacrificed tokens) into permanent size at your end step. The pairing is really about timing. Ward carries the creature past the window where removal is efficient; morbid keeps stacking counters for as long as it survives, so every turn the opponent declines to pay enough to answer it, the cost of answering it later climbs. Neither ability is exotic in isolation, but together they nudge the deck toward a grinding, attrition-based aggro plan rather than a single fragile beater. The Hyena Rogue typing and the cackling flavor lean straight into the scavenger read: a creature that fattens itself on the day's dead.
