Cabal Surgeon
Recursion that taxes the very resource it refills. Reanimation and graveyard regrowth usually treat the yard as a reservoir to draw from at will; here every retrieval costs two other cards exiled from it, so the engine eats its own fuel. That self-limiting clause belongs to an era when the graveyard was being reimagined as a second hand: a stretch of design steeped in flashback, threshold, and madness, where every card in the yard had competing claims on it. Pulling a creature back to hand for four mana and a tap is a fair rate on paper, but the exile cost means you cannot loop a single threat indefinitely or feed a threshold count at the same time you mine for bodies. You are trading two dead cards for one live one, choosing which graveyard resources you can afford to lose forever. The 2/1 body is incidental, a tap outlet that happens to attack; the design lives entirely in the tension between wanting a deep graveyard and being forced to thin it to use this. It is a recursion piece for decks that overfill the yard on purpose and need a release valve, not a value engine you turn on and forget.
