Cabal Inquisitor
Discard usually works as a one-time tax: you pay it on turn one or two, before the opponent has committed anything, and then your hand-attack runs out. This Human Minion inverts that schedule. The disruption is back-loaded behind a threshold gate and a self-cannibalizing cost. You exile two cards from your own yard for every single card you strip, only at sorcery speed, and only once your graveyard has crossed seven. That math is brutal in a vacuum: one card down for two cards out of a resource the era's mechanics (flashback, madness, and threshold all tugged at the same pile) wanted you hoarding means the engine eats itself faster than it grinds the opponent down. The 1/1 body is the tell, a fragile creature whose value lives entirely in repeated activations it can rarely afford. The deeper tension is the one running through the whole graveyard-as-resource design of its era, where the yard was simultaneously your library, your fuel, and your hourglass. Cards that asked you to spend it competed against cards that asked you to bank it, and an inquisitor demanding two cards per discard sits firmly on the spend side of a ledger most decks wanted to keep in the black.
