Buzzard-Wasp Colony
Counters have always been the leakiest form of accumulated value in an aristocrat shell: whatever a creature was carrying (a +1/+1 counter, a menace counter, oil, a -1/-1 counter) simply evaporates the instant that creature dies, so a deck that grinds bodies for value is constantly throwing away the modifications it worked to earn. This turns that leak into a pump. When another creature you control dies with counters on it, those counters relocate onto this body, so a sacrifice engine that used to dump growth into the graveyard now funnels it onto a single evasive flyer. It grows not from its own triggers but by harvesting deaths you were already generating. The enters clause feeds the same loop: sacrifice an artifact or creature to draw, and if what you sacrificed was a creature carrying counters, they migrate right back the same way. What keeps it grounded is scope. It only collects from other creatures you control, and only from ones that had counters when they died, so the payoff scales precisely with how counter-heavy your board already is. Build wide and modification-rich and the 2/2 becomes a flying repository that fattens on every trade; run it in a deck that never puts a counter down and the harvesting line is dead text on a below-rate body.
