Buy Your Silence
White exile removal has always paid a tax somewhere, because clean unconditional exile is the strongest answer in the game and white historically insists the target's controller get something back. Here the tax is a Treasure: hit anything that isn't a land, and the permanent's controller gets a one-shot artifact worth a mana of any color. Compare the life gained from Swords to Plowshares. That is a resource the beatdown player usually can't spend, so the compensation is often symbolic. A Treasure is not: it's mana and color fixing, exactly the resources ramp and combo decks want most, and it advances the opponent's next play rather than padding a life total they were happy to trade away. The design buys its unconditional reach (any nonland permanent, an enchantment, a planeswalker, an artifact, a creature) with a downside that is genuinely useful to the person you point it at. That is a sharper concession than it looks, and the sorcery speed frames how it's meant to be used: at five mana, this isn't the answer you hold up for something that just resolved. It's a proactive board-cleaner, taking the biggest threat on the table and accepting that the opponent gets a small leg up rebuilding. The lineage runs through every white removal spell that leaves compensation behind, and the wrinkle here is that the compensation carries real weight, which is precisely what earns the effect its unconditional target line.
