Burrog Befuddler
A -1/-0 shrink is one of the softest interventions in the removal family: it doesn't kill, doesn't tap, and lasts only until end of turn. What makes the effect worth printing at all is the flash on the body carrying it. Cast at the top of an opponent's declare-attackers step, this shaves a point off an incoming attacker and drops a 2/1 into the blocking pool at the same time, turning what looks like a nothing trick into a two-for-one on the combat math. The window is everything here: the shrink is a means to an end, a way to make an unfavorable block favorable or to survive a swing you couldn't otherwise absorb, while the real payload is the surprise blocker. Cast it on your own turn and you've paid full price for a stat-line that would embarrass a common. The design is built entirely around ambush tempo, the same instinct that animates any flash creature with a light utility trigger attached: the trigger is the toll, the flash is the reason you pay it.

