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Moxonomy

Burrog Banemaker

Creature — Frog WarlockBlack mana

A one-mana deathtoucher that refuses to fade is a familiar shape, and the mana sink is the part that keeps this one relevant past the opening turns. Deathtouch on a cheap body already trades up against anything: block or swing, and the biggest thing on the other side of combat dies to a single point. The usual weakness of that body is that it stops mattering once the board grows past the one trade it represents. The pump ability answers that directly, converting excess mana into a clock rather than a bigger blocker: the extra power does not make the deathtouch any more lethal (one damage was always enough), but it does turn an unblocked frog into a real threat late, forcing the opponent to actually chump or eat meaningful damage. The +1/+1 also protects it against the pings and first-strike blocks that would otherwise slip a creature under the deathtouch trade before it deals its point. The two abilities cover each other's blind spots cleanly, which is what lets a single black pip hold up across the whole game: cheap enough to lead on turn one, and never a dead 1/1 once the board stalls and there is nothing better to spend mana on.

Burrog Banemaker (sos)
SOS · #75common
Pricing
Normal: $0.16
Foil: $0.36
Oracle Text

Rules text

Deathtouch 1 generic manaBlack mana: This creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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