Burrog Banemaker
A one-mana deathtoucher that refuses to fade is a familiar shape, and the mana sink is the part that keeps this one relevant past the opening turns. Deathtouch on a cheap body already trades up against anything: block or swing, and the biggest thing on the other side of combat dies to a single point. The usual weakness of that body is that it stops mattering once the board grows past the one trade it represents. The pump ability answers that directly, converting excess mana into a clock rather than a bigger blocker: the extra power does not make the deathtouch any more lethal (one damage was always enough), but it does turn an unblocked frog into a real threat late, forcing the opponent to actually chump or eat meaningful damage. The +1/+1 also protects it against the pings and first-strike blocks that would otherwise slip a creature under the deathtouch trade before it deals its point. The two abilities cover each other's blind spots cleanly, which is what lets a single black pip hold up across the whole game: cheap enough to lead on turn one, and never a dead 1/1 once the board stalls and there is nothing better to spend mana on.
