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Moxonomy

Burr Grafter

Creature — Spirit3 generic manaGreen mana

Sacrificing the body buys a +2/+2 pump on a single creature: an unremarkable trade on its own, a 2/2 spent to win one combat or push a few points through. The death trigger is where the math turns. When this Spirit dies (and it wants to die), Soulshift 3 returns a cheap Spirit, mana value three or less, from the graveyard to your hand. So the sacrifice cost and the death payoff resolve in sequence: you pay the body for the pump, then collect a returned Spirit as the body leaves. The card economy never comes out clean-negative, because the act of spending it refuels the next play. That makes Burr Grafter a tail-end piece in a Spirit chain rather than a centerpiece, a disposable fuel cell that converts itself into a combat swing and a recursion trigger at once, while feeding the death triggers other Spirits in the loop care about. The deckbuilding logic is recursive by intent: each death recycles an earlier small Spirit, so the modest stats and the eager-to-sacrifice body only justify themselves inside a graveyard engine stacked with three-drops and under. Pull it out of that shell and a 2/2 for 3 generic manaGreen mana whose best use is dying has little to offer. It was engineered to live inside the chain, not beside it.

Burr Grafter (chk)
CHK · #203common
Pricing
Normal: $0.05
Foil: $0.33
Oracle Text

Rules text

Sacrifice this creature: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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