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Moxonomy

Burning Sun Cavalry

Creature — Human Knight1 generic manaRed mana

A conditional beater built to reward the one deckbuilding commitment that defines its tribe: keep a Dinosaur on the board and the 2/2 body swings and blocks as a 3/3, which is exactly the rate a two-drop wants when the aggressive curve is doing its job. The condition is the interesting part, not the payoff. Most tribal lords check for a creature type by static anthem, a state-based bonus that comes and goes with the creature it looks at; this one checks at the moment of combat, so the requirement is only the Dinosaur being present when you declare the attack or block. Once the trigger resolves, the +1/+1 sticks until end of turn regardless of what happens next: trade away the Dinosaur, sacrifice it, watch it get bounced, and the Knight is still a 3/3 through combat damage. That makes the timing a narrow gate rather than a fragile one, punishing only the deck that cannot reliably field a Dinosaur when it wants to attack. It is a Human Knight that only earns its keep in a Dinosaur shell, the kind of cross-tribal glue that binds two creature types into one archetype rather than letting each go its own way. Plain in isolation, sharper as a signpost for the direction the deck around it is supposed to go.

Burning Sun Cavalry (lci)
LCI · #138common
Pricing
Normal: $0.07
Foil: $0.11
Oracle Text

Rules text

Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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