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Moxonomy

Burning Inquiry

SorceryRed mana

The "at random" clause is the entire engine, and it cuts in three directions at once. Symmetrical card draw is cheap because it helps the opponent too, but the random discard turns a fair-looking wheel-lite into a tool you can build around: you only get punished by the discard if your hand holds cards you wanted to keep, so the deck that empties its hand first or fills its graveyard on purpose comes out ahead. Reanimator and graveyard strategies treat the discard as upside, pitching a fatty for one red mana while the opponent loses three cards from a hand they were curating. Madness and dredge payoffs work the same trick from the other angle, converting the random pitch into triggered value. The cost of admission is real and worth naming: you cannot choose what you lose, so the same spell that discards your combo piece into the yard can just as easily strip the second copy of it from your hand, and the symmetric draw can hand a refueling control deck three live cards. That tension is the design: a one-mana spell that draws three is absurd, and "at random" is the lever that makes it both legal and a genuine gamble. It rewards decks built to convert chaos into resources and quietly taxes anyone who treats it as a clean cantrip.

Burning Inquiry (plst)
PLST · #M10-128common
Pricing
Normal: $2.81
Foil: $4.08
Oracle Text

Rules text

Each player draws three cards, then discards three cards at random.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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