Burn Down the House
Red rarely gets to hedge, and that is exactly what this five-mana modal spell is built to do. One half is a board wipe on a red card: five damage to each creature and each planeswalker, a sweep that clears midsize battlefields (and takes your own devils down with everyone else's, if you happened to make any). The other half is proactive tempo, three hasty bodies that swing the turn they arrive and convert into a burst of pinging when they trade or get sacrificed. The trick is that neither mode wants the same board. You cast the sweep when you are behind and buried under creatures; you cast the tokens when you are ahead and want to push damage or feed a sacrifice engine. Bundling both onto one card gives red something it usually has to split across two deck slots: a sweeper for the games it flooded out, and a threat-generator for the games it did not. The devils' death trigger is the connective tissue, since it rewards the same aggressive, sacrifice-adjacent shell that would rather never be casting board wipes at all, and quietly turns the token mode into reach that outlives the bodies. This is modal design as insurance: the mode you do not need this game is the one you were glad to have printed on the back.





