Burlfist Oak
A four-drop that turns your card draw into a combat trick, priced as a floor first and a payoff second. The 2/3 body is the honest half of the bargain: on the turn it lands it holds the ground, survives incidental damage, and costs nothing extra in a deck that was going to draw cards anyway. The +2/+2 is the swing, and it stacks per draw, so a single spell that refills your hand two or three times over pushes this into range that trades up or ends a race. Then it all resets at end of turn, before anyone can plan around it. That reset window is what keeps the pump from being oppressive; the threat is real only on the turn you commit the draws, and an opponent who reads the setup can simply not attack into a live trigger, or hold removal until the boost has already worn off. The design belongs to a small green lineage of "draw a card, get bigger" bodies, where the reward scales with an engine you build around rather than a static rate the card sets on its own. Left alone it is a defensive body doing defensive things; feed it a wheel, a cantrip chain, or repeatable card advantage and it becomes the payoff a whole draw engine was quietly assembling toward. The tension worth noting: it asks a green deck to want the one resource green has always paid a premium to touch, raw cards.
