Buried Treasure
Treasure that refuses to stay dead. Cracked once for a mana of any color, it does exactly what every Treasure token does, and if the design stopped there it would be forgettable. The wrinkle is the graveyard clause: sacrifice the artifact early, and it leaves behind a five-mana sorcery-speed engine that exiles itself to Discover 5, chaining a free spell off the top of your deck. That two-stage structure is the whole idea. The card asks you to spend its first life cheaply, fixing a color or pushing a curve out early, then buy back the value later when you have five mana to spare and a board that wants gas. It rewards decks built to churn through their own resources rather than hoard them, because the payoff only exists once the card has already been used and buried. Discover's cast-for-free upside gives the second activation real teeth, but the sorcery-speed restriction and the graveyard-exile cost keep it honest: this is a slow, deliberate refuel, not a combat-trick surprise. Structurally it belongs to a small family of cards that reward you twice for the same object, once as a spent resource and once as a spell fired from beyond the grave, and among ramp-and-value pieces it is unusually patient about when it pays.
