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Moxonomy

Bull-Rush Bruiser

Creature — Minotaur Warrior3 generic manaRed mana

The trigger checks whether your team controls another Warrior, and that phrasing is what pins the card to a specific multiplayer context: it folds an ally's board into the condition for getting first strike, so a partner's Warriors light up the keyword the same way your own do. As a 4/3 in red, it wants to swing into bigger blockers and survive; first strike turns the attack from a trade into clean removal. But the upgrade is gated behind a tribe most aggressive red decks would have to go out of their way to assemble. The design choice that matters is conditioning the keyword on attack rather than baking it in. A 4/3 first striker for four would be a finished card; this one is a 4/3 that becomes one only when the battle step opens and the Warrior count is right, so it rewards a deck already committed to a creature type rather than handing the bonus to anyone. Stripped of the team-game framing, the "your team" clause collapses to a plain "you control" check, leaving a competent beater whose ceiling depends entirely on how many other Warriors share the board.

Bull-Rush Bruiser (bbd)
BBD · #57common
Pricing
Normal: $0.06
Foil: $0.27
Oracle Text

Rules text

Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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