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Moxonomy

Bull Aurochs

Creature — Aurochs1 generic manaGreen mana

The whole pitch lives in a creature type nobody was building around. Aurochs are a tribe that exists almost entirely as a joke about its own obscurity, and this is the payoff card: a green attacker that swells by the number of other Aurochs swinging beside it. Standing alone it is a fragile 2/1 with trample, a body that trades down to almost anything. Sent in alongside a full board of its kin, it scales linearly with every additional Aurochs in the red zone, and trample turns that accumulated power into damage that does not get chump-blocked away. The design is honest about what it costs: the payoff is real only if you have committed to the silliest possible tribal build, and the reward is proportional to that commitment. That is the tension a tribal payoff always navigates, but this one resolves it without the usual anthem static-ability template: instead of buffing the team, it buffs only itself, and only when attacking, which keeps it a glass cannon rather than a board-wide threat. The result is a card that does exactly one thing well and asks you to construct an entire deck around enabling it. For a tribe this small, that ask is the point.

Bull Aurochs (csp)
CSP · #107common
Pricing
Normal: $0.07
Foil: $0.34
Oracle Text

Rules text

Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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