Builder's Talent
The middle level is where this Class earns its keep, and it rewrites how you count value in an artifact-and-enchantment shell. Most permanents-matter payoffs care about a single type or a single trigger window; this one cares about the whole category of noncreature, nonland permanents. The "one or more" wording groups simultaneous entries into a single trigger, so dropping four tokens at once nets one counter rather than four; but sequential entries across the same turn each fire their own trigger, so a shell that develops in staggered beats (cast a trinket, then make a token, then flicker an enchantment) can stack several counters in a turn. That distinction is the deckbuilding lever: the engine rewards spreading your permanent development out rather than dumping it, and the counter lands on a creature you choose rather than the permanent that triggered it. The entry level hands you a 0/4 defender to sit behind while the board builds, which frames the archetype it wants: a slow-rolling permanents deck that grows a threat sideways off its own noncreature clutter. Level three converts the whole thing into recursion, dragging a noncreature, nonland permanent back onto the battlefield rather than to hand, turning a graveyard full of spent artifacts and enchantments into a second deployment. Because each level is gained at sorcery speed, the card asks you to commit mana on your own turn to unlock the payoff before the permanents that feed it arrive: the tempo cost lands upfront, the reward compounds later.
