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Moxonomy

Brute Strength

Instant1 generic manaRed mana

The +3/+1 split is the whole reasoning here. A pump spell that hands out +3/+3 makes a defender survive most blocks; the asymmetric +3/+1 deliberately does not. The extra toughness is kept thin so the trick stays an offensive tool rather than a combat-trade winner: you are meant to be pushing damage through, not ambushing an attacker and walking away with a creature. Trample is the other half of that bargain, converting the three extra power into reach past a chump or a smaller blocker rather than letting it stall against a wall. The result is a spell that wants a creature already swinging in, where the +1 toughness is enough to dodge the most common removal-by-block and the trample turns a contested attack into a real chunk of life loss. It is a clean piece of color-pie discipline: red gets to make big aggressive swings at instant speed, but the design refuses to let it double as a defensive lifesaver. That narrowness is the point; the card is built to finish, not to defend.

Brute Strength (akr)
AKR · #142common
Pricing
Normal: $0.14
Foil: $0.33
Oracle Text

Rules text

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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