Bruna, Light of Alabaster
Aura decks live in fear of the two-for-one: every enchantment you commit is a card on a creature, and one removal spell takes both. This Angel rewrites that math at the combat step. Each attack or block becomes a chance to vacuum every loose Aura from the battlefield onto her body, then pull Auras out of graveyard and hand and slap them on for free, no mana, no targeting restriction beyond "could enchant her." The trigger is the whole engine: it turns the graveyard, normally where Auras go to die, into a recurring resource, off a 5/5 flyer with vigilance that can swing and still drop back to block. The friction is in the timing. She does nothing the turn she lands, so she is a magnet for removal in the window before she can attack, and the engine only fires on combat, never at will. If she is answered in response to the trigger, the Auras in your hand and graveyard simply never arrive and the ones already on the battlefield stay put: no payoff, no compensation. That fragility is the cost of an effect that, when it resolves, can assemble a game-ending voltron threat in a single combat step. On her own she is the rare voltron creature whose ceiling scales with the board's enchantment count rather than her own mana investment, and whose every attack threatens to recur an entire enchantment graveyard at once.



