Brotherhood Patriarch
A body that wants to trade. The 4/1 line reads as aggressive and plays as fragile: one point of toughness means almost anything kills it, and that fragility is the design, not a flaw. The death trigger turns every lethal removal spell, every unfavorable block, every chump attack into a four-point life swing across the table, so the card is priced to be spent rather than protected. Where a drain payoff like Blood Artist or Zulaport Cutthroat cashes in when other creatures die, this one carries the payoff on its own death, which reshapes how you want to use it: you attack into bigger blockers on purpose, you throw it in front of a threat, you feed it to your own sacrifice outlet and pocket the drain regardless of how the game answers it. That makes it a clock in two directions. Ignored, four power ends games on a schedule; interacted with, the removal that clears it still costs the opponent two life while topping you off by two. The tension is the familiar bind of the glass-cannon Assassin: engaging with it pays it back either way. The opponent's real choice is between eating four combat damage from an unblocked swing or answering the body and taking the two-point drain the death trigger cashes in. It is a threat that punishes the answer and the non-answer alike, which is exactly the corner a black attrition deck wants to back an opponent into.
