Broodguard Elite
A body of counters looking for a permanent home. Cast for its full cost, this arrives as a mana-scalable creature whose entire payload lives in +1/+1 counters, and when it leaves the battlefield that pile transfers onto another creature you control. Removal does not erase the investment; it relocates it. The design sings in how the leaves-the-battlefield transfer meshes with warp. A warped creature exiles itself on its way out of the turn, and that self-exile counts as leaving the battlefield, so the counters slide onto a target of your choosing before the Insect Knight ducks away to be recast later. You are paying to move a counter payload onto an established threat, then keeping the vessel around to do it again. Warp solves the front-loading problem that plagues most counter-redistributors: the value engine and the shell that carries it are the same card, cast twice, with each payout keyed to the mana sunk into X. That reusability is the point. A modular effect that resets its own vessel, so the payload never has to survive to keep working.
