Bronzebeak Foragers
Most exile-on-enter creatures give the permanent back the moment they die: Banisher Priest, Fiend Hunter, Journey to Nowhere all run on the same leash. This one adds a payment window that changes the math. The enters trigger tucks up to one nonland permanent per opponent under it on a leaves-the-battlefield leash, the standard temporary jail; the activated ability is the wrinkle, letting you spend mana to convert any of those exiled cards from a hostage into a corpse. Pay matching a card's mana value and it goes to the graveyard permanently, with the life gain scaling to whatever you buried. That turns a defensive stall into a resource: instead of racing to kill the Foragers before their controller can, an opponent now has to reckon with their creature or artifact being cashed out for good the instant white mana is available. The tension the design resolves is the classic vulnerability of temporary removal, where the answer walks off the board with the creature that held it. Here the leash is optional. You can hold cards hostage indefinitely to gum up a table, or spend to make the exile stick, choosing which threats deserve a bullet and which stay in limbo. The multi-opponent clause and the pay-to-finalize structure mark it as a design built for a table of three or more, where a single body policing several boards at once earns its keep.

