Broken Wings
Green's answer to the things it historically cannot touch, bundled into a single instant. For most of its history, green got hard removal only against artifacts, enchantments, and fliers: the colors of magic it was built to distrust, plus the sky it could not otherwise reach. Naturalize-style effects handled the noncreature half; a Plummet or Clip Wings handled the airborne half. This folds all three targets into one card, so a single slot in the deck covers whatever the matchup presents. The tradeoff is the reach: it destroys a creature only if that creature has flying, which means a grounded threat walks past it untouched. That restriction is the whole reason the flexibility is allowed. A green card that could kill any creature at instant speed would break the color pie; a green card that kills any flying creature stays inside green's mandate to answer what it structurally fears. The instant speed matters more than the modality here: it lets you hold up an answer through a combat step and blow out an attacker mid-swing, or catch the enchantment before its controller can profit from it. Plain, honest utility of exactly the sort green is permitted to have, and no more.

Rules text
Format Status
More formatsFewer formats
Other printings
- Aetherdrift#156
- Foundations#214
- Bloomburrow Commander#208
- The List#KHM-164
- Commander Masters#277
- Game Night: Free-for-All#90
- Streets of New Capenna#136
- Kaldheim#164








