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Moxonomy

Broken Fall

Enchantment2 generic manaGreen mana

A regeneration source you can never run out of, because it never stays on the battlefield to be destroyed. The trick is in the activation cost: returning the enchantment to hand rather than tapping or paying mana means it survives every board wipe, every disenchant, every creature-based attrition war by simply not being present when removal arrives. The price is tempo. Each regeneration costs a full replay (three mana and a fresh land drop's worth of attention) to set the shield up again, so the card trades the recurring efficiency of a tapped ability for absolute resilience. The design reads as clunky on the rate and becomes load-bearing the moment an opponent tries to grind your creature off the table through repeated removal: there is no permanent for them to answer, only a card in your hand waiting to be redeployed. Green's color identity rarely gets clean reusable protection, and this answers it with a permanent that is permanent in name only, sidestepping the usual cost of leaving a defensive enchantment exposed by making the cost the act of redeploying it.

Broken Fall (tmp)
TMP · #216common
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

Return this enchantment to its owner's hand: Regenerate target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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