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Moxonomy

Brink of Disaster

Enchantment — Aura2 generic manaBlack manaBlack mana

Most black removal hands the destruction to the caster: this hands the trigger to the opponent, and waits. The clause watches for a tap, and nearly everything an opponent wants to do involves tapping: declaring an attacker, paying a tap-cost activation, or turning a land sideways for mana. The land mode is the sharper edge of the design. Enchanting a creature reads as a Pacifism that ends in death instead of stalemate, punishing the act of attacking; pinning the Aura to a land converts a routine resource into a trap, where the opponent either declines that mana or springs the destruction themselves. The price of that flexibility is reactivity. It cannot answer a creature that never needs to tap, cannot touch an enchantment or an already-settled board, and largely surrenders the timing to whatever taps the target. Understood honestly, it is a soft lock wearing removal's clothes: a four-mana commitment that sits inert until the target moves, then trades the permanent for nothing. That conditionality is also why cleaner unconditional black removal has always crowded it out: it swaps a guaranteed answer for a worse rate and a dependency on the opponent's own choices, the kind of trade that looks elegant in the abstract and plays out as a stalemate at the table.

Brink of Disaster (m12)
M12 · #84common
Pricing
Normal: $0.05
Foil: $0.21
Oracle Text

Rules text

Enchant creature or land When enchanted permanent becomes tapped, destroy it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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