Skip to content
Moxonomy

Bring Low

Instant3 generic manaRed mana

A removal spell built to punish a specific deckbuilding choice: load a creature with +1/+1 counters, and the damage jumps from three to five. The base mode is overpriced burn (four mana for three damage to a creature is well behind the curve set by cheaper red removal), so the card is really a wager that the counter clause will fire often enough to matter. That makes it a metagame-contingent answer rather than a default pick: in a vacuum it kills small things at a premium, but against the outlast creatures, ferocious payoffs, and graft effects it was designed alongside, it scales into a clean answer for the exact threats that would otherwise sit out of bolt range. The conditional is one-directional and reactive: it reads the board state at resolution, so a creature that has shed its counters (or never had them) gets only the three. As a design it sits in red's long tradition of damage-based removal with a rider attached to nudge it toward a particular archetype, the way burn spells have always traded raw efficiency for a contextual bonus. The honest read is that the five-damage line is the whole reason to run it; strip away the counters theme and you are left with a sorcery-rate effect at instant speed, which is exactly the trade the card is offering.

Bring Low (ktk)
KTK · #103common
Pricing
Normal: $0.03
Foil: $0.19
Oracle Text

Rules text

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close