Brinelin, the Moon Kraken
Bounce spells usually cluster among cheap tempo plays, where returning a permanent buys a turn at the price of your own card advantage. This design drags the reset button toward the expensive end instead. Two triggers do the work: one when the kraken lands, clearing a blocker or resetting a problem permanent on arrival, and a second whenever you cast a spell of mana value six or greater, hitching the bounce onto haymakers already headed for the stack. A fatty, a bomb enchantment, a game-ending X-spell: each doubles as a chance to reset an opposing threat or rescue something of yours, and the trigger fires again for every costly spell that follows in the same turn. The 6/8 frame explains the plan: a slow, durable wall built to stabilize once eight-drops are genuinely castable, not a curve-topper racing to close. Partner keeps that top-heavy identity intact while inviting a second color's ramp or card draw, so the engine grows without diluting its hunger for expensive spells. The deckbuilding premise is what binds it: commit to casting big things over and over, and every haymaker arrives with a bounce riding along.




