Brine Giant
Affinity has almost always meant artifacts, a mechanic bound to a card type that could snowball a metal deck into casting its whole hand on turn three. Here the same discount logic is bolted onto enchantments instead, which fundamentally changes the math: enchantments don't self-replicate or tap for mana the way an artifact board does, so shaving the seven mana down to something reasonable asks for a genuinely enchantment-dense board rather than a dedicated engine. The reward for building around it is blunt on purpose: a 5/6 that keeps no keyword, triggers nothing on arrival, and simply stands there as a large blue body. That plainness is the point. This is a payoff whose ceiling is entirely a function of the shell it lives in, a curve-topper that becomes an early beater in an enchantment-saturated deck and a clunky seven-drop everywhere else. The design is less about the Giant than about testing whether affinity's cost-reduction chassis travels to a card type that behaves nothing like the one it was invented for, and the vanilla-adjacent stat line is the honest admission that the whole story lives in the number you subtract, not the creature you end up with.
