Brine Comber // Brinebound Gift
Most Aura-matters payoffs quietly saddle you with exposure: enchant your own creature, and a single removal spell now trades against two of your cards at once. This design turns that math around. The token trigger fires whenever the creature becomes the target of any Aura spell, not just your own, so an opponent who spends a removal Aura on it pays for the kill by handing you a flier in the bargain. Building a threat that profits from being pointed at is a genuinely awkward thing to solve from across the table.
The Disturb half is where the design closes on itself. Cast from the graveyard as Brinebound Gift, the card returns as exactly the object its front face was built to reward: an Aura that triggers on its own entry for a token, then keeps minting fliers each time the enchanted creature draws another Aura. It stays as a permanent rather than resolving and leaving. What caps the recursion is the self-exile: the Aura vanishes the moment it would ever hit a graveyard, so Disturb grants one clean trip back, not a repeatable loop. The Spirit tokens are small, but the structure (a creature whose transformed face becomes the very Aura it wanted pointed at it) is the kind of self-contained circuit Disturb was built to enable, and it complicates every combat and targeting decision for whoever tries to interact.

