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Moxonomy

Brimstone Trebuchet

Artifact Creature — Wall2 generic manaRed mana

A defensive body that wins by attrition rather than blocking: the Wall does not just hold the ground, it tolls the opponent for one damage every time it taps, and its untap trigger turns a slow ping into a repeatable one. The whole design lives on the interaction between the tap ability and the Knight clause. Ordinarily a creature with defender and no way to attack can only fire once per turn, so a one-damage tap outlet is a curiosity. Tie the untap to a tribe you are already flooding the board with and the math changes: every Knight that enters is another activation, and a go-wide Knight deck can send several points across a single turn cycle without ever declaring an attack. That is the tension the card resolves. It gives a Knights build a reach into hands it cannot otherwise reach: reach for flyers on defense, and reach past a stalled board on offense, damage that no chump-block or fog interrupts because it never touches combat. The 1/3 body with reach and defender is deliberately unassuming; the payload is entirely in how many times you can spin the wheel. Outside a deck that generates repeated Knight enters, it is a wall with a slow drip. Inside one, it is a clock that the opposing board state cannot stop.

Brimstone Trebuchet (eld)
ELD · #116common
Pricing
Normal: $0.13
Foil: $0.22
Oracle Text

Rules text

Defender, reach Tap: This creature deals 1 damage to each opponent. Whenever a Knight you control enters, untap this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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