Brimaz, King of Oreskos
What sets this design apart from the usual lord-that-pumps-the-team mythic is that it builds its own board no matter which way combat goes. Attacking spawns an attacker; blocking spawns a blocker, already committed to the creature it is eating. Both tokens come with vigilance, so the next turn they keep swinging while staying back on defense, which means a 3/4 that never has to choose between offense and defense and quietly widens the board every turn it sees combat. That defensive trigger bends the math: an opponent cannot profitably attack into the 3/4, because every creature thrown at it earns a free chump or a free trade. That symmetry, value on attack and value on defense, is unusual at three mana, and it is why this reads as a midrange anchor rather than a beatdown finisher: it accrues advantage whether you are ahead or behind. The token-making is also surprisingly hard to deny once combat starts. By the time the attack is declared, the trigger is already on the stack, so a removal spell answers the body but not the army it just made; to stop the token, an opponent has to kill it back in the beginning of combat step, before it can swing. The Cat Soldier typing is mostly flavor, fitting a feline ruler with a soldier-token court, but the structural idea, a leader who builds the army through the act of fighting, is the part later designs have circled back to.



