Brilliant Restoration
Seven mana buys back all your artifacts and enchantments at once, and the WWWW in the cost is the tell about what this is really built to do. This is not a fair recursion spell; it is a payoff for a deck that has spent the earlier turns feeding artifacts and enchantments into the yard on purpose. The math scales with your own recklessness: sacrifice engines, self-mill, cheap artifacts that trade away in combat, enchantments that got answered. The more you have lost, the larger the swing when this resolves, and the color-intensive cost quietly gates it out of casual splashes and into decks that can produce four white pips reliably. It also does not let you choose: everything in the relevant card types comes back, so the deckbuilding burden shifts to making sure the graveyard is stocked only with things you want to see on the battlefield. That constraint is the design's honest price. A pile with three dead Signets and a broken enchantment returns a mess; a pile curated toward a single explosive turn returns a board state the opponent has to answer from scratch. It rewards the graveyard as a resource to be filled deliberately rather than salvaged after the fact, which is a narrower and more interesting job than getting your stuff back.





