Brigid, Who's Seen Some Stuff
Thoughtweft is the mechanic that gave Kithkin their whole identity: a shared keyword pool that turns a wide board into a single organism, where one flier makes the whole team fly and one first-striker arms every attacker. This card takes that tribal glue and hangs it off a body that already knows how to slip through a stalled ground, since Nimble means power-3-and-up blockers cannot touch it, and vigilance keeps it home on defense at the same time. The engine, then, is self-reinforcing: whatever evasion or combat keyword any Kithkin brings, the rest of the team inherits it through thoughtweft, and the commander donates its own Nimble and vigilance to every Kithkin you control. A wall of small folk that all can't be blocked by anything meaty, all attack without tapping down, and all share whatever else the board is carrying. The design leans into the tribe's original flavor: individually unimpressive creatures whose strength is that they never act alone. The joke in the name aside, the card is a straightforward payoff for a keyword that was always about small creatures pooling their advantages, and it rewards a board built for breadth rather than a single threat.
