Brigid, Hero of Kinsbaile
A combat-tax engine in archer form: tap her down and every creature an opponent has thrown into the attack or the block takes two, a repeatable sweep that only ever touches bodies already at risk. The targeting clause is what disciplines the design. She names a single player and hits only that player's attacking or blocking creatures, so she punishes aggression and overcommitted blocks rather than working as an untargeted board wipe; an opponent who keeps creatures back stays untouched. Two damage is small in isolation, but stacked across a combat full of x/2 bodies it turns a profitable attack into a wreck, and her own first strike means she survives the exchanges she helps set up. The ability fires at instant speed, and that timing carries the whole design: she sits open through the declare-attackers step, then activates in response to the swing to clip the assault before damage, or waits for blocks and punishes the defender for overextending. That instant-speed window is what makes the deterrent real; the cost is only her tap, so each turn poses the recurring question every defensive ping creature asks: activate now or hold her up as a standing threat. She belongs to the pinger-as-fortification lineage, the tap-to-deal-damage tradition of creatures that do not race but make racing into them a losing proposition, redrawing the math of every combat step she sits over.
