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Moxonomy

Brightwood Tracker

Creature — Elf Scout3 generic manaGreen mana

The activated ability costs six mana to fire, which tells you everything about what this creature is not: it is not a mana-hungry engine you build around, and it is not meant to be. The 2/4 body is the actual product. That toughness stonewalls the small aggressive creatures that this kind of fatigue-tax common is built to blunt, and once the board stalls and the game runs long, the tap ability becomes a slow trickle of creature selection that grinds out card advantage nobody has to spend a card to stop. The randomized bottoming and the creatures-only reveal keep the digging honest: you are paying a fortune per look, and you only get to keep the card if the top four cooperate. It is a defensive floor with a late-game ceiling attached, the sort of common that fills the gap between blocker and inevitability without ever being flashy about either job. Green has a long line of these patient, high-toughness value bodies whose text you rarely activate but are glad to have when the game refuses to end; the Tracker is a plain example of the type, priced so the ability is a reward for surviving rather than a plan you assemble the deck around.

Brightwood Tracker (m20)
M20 · #166common
Pricing
Normal: $0.06
Foil: $0.32
Oracle Text

Rules text

5 generic manaGreen mana, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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