Bribery
The cruelest theft in the game's design vocabulary. Most steal effects take something already on the table: this one reaches into a deck and pulls out whatever the opponent has spent the most love building toward, before they ever get to cast it. The damage is double-edged by design. You gain their best creature, and they lose the ability to draw it, so against a deck built around a single haymaker you swing board state and inevitability at once. The structural genius is that the card scales with the opponent's ambition rather than your own: the more powerful the thing they assembled, the more punishing the sorcery becomes, which makes it sharpest precisely against decks that lean on a singular finisher. The five-mana sorcery speed is the discipline holding it in check; it lands a turn after most of the early-game tempo plays have resolved, so you are spending a full turn on a board that may already be contested. Note also the information it hands you: the spell instructs you to search the opponent's library, so you read their entire deck on the way to your pick, learning every threat and answer they are holding in reserve. The forced shuffle is the only consolation they get, scrambling whatever they had carefully arranged on top. Its power is entirely a function of who you are sitting across from, and a deck with no creatures leaves it dead in hand.

Rules text
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Other printings
- Avatar: The Last Airbender Eternal#10
- Secret Lair Drop#1786
- Commander Masters#482
- Commander Masters#77
- Secret Lair Drop#411
- Magic Online Promos#46928
- Eighth Edition#64★
- Eighth Edition#64








