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Moxonomy

Briar Shield

Enchantment — AuraGreen mana

Two cards stapled together for the lowest price green can charge. As a static aura it grants a permanent +1/+1, the kind of modest nudge that lets a creature trade up or push past a body it could not previously outsize. But the design lives in the sacrifice clause. Once the aura is on the board, you can trade it away at instant speed for a +3/+3 swing that lasts the turn, an activated ability you fire mid-combat to win a block you would otherwise lose or jam through the last points of lethal. The tension is the whole point: leave it sitting for the quiet standing buff, or detonate it for the larger temporary one. Because the creature and the aura are both already committed, you are not hiding the threat (an opponent can see it dormant on the battlefield); what you save is mana, holding a combat trick in reserve at no ongoing cost until the moment you choose to spend it. It even has a use against damage-based removal, since the +3/+3 can lift a creature out of burn range for the turn before the aura is gone. None of that rescues you from a clean destroy or exile, which still claims both cards. The structure (a small permanent bonus that doubles as a one-shot pump) is a tidy template that later auras would reprint at steeper rates and across more colors.

Briar Shield (wth)
WTH · #121common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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