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Moxonomy

Bretagard Stronghold

Land

Most utility lands earn their tapped-land tax by giving you an activated ability you can hold in reserve for as long as it stays legal. This one pays for itself by dying: the mana sink is a one-shot sacrifice that pumps two of your creatures, hands them vigilance and lifelink, and takes the land off the battlefield in the process. That is the trade the design is built around. You spend most of the game treating it as a green source that entered a turn slow, then, once the board is clogged, you convert the land into a Selesnya-costed combat swing that gives you two enlarged, life-gaining attackers who still hold the fort on the crack-back. The sorcery-speed restriction is what keeps it from being a combat trick: you cannot ambush a blocker or blow out an attack step, so the counters have to be planned into your main phase rather than sprung. What it wants is a wide board and a green-white manabase committed enough to hit the double-white pip, and it comes online precisely when a go-wide deck has emptied its hand but still has bodies to grow. The permanence of the +1/+1 counters is the payoff that survives the sacrifice; the land is spent, but the two creatures it grew stay grown.

Bretagard Stronghold (moc)
MOC · #392uncommon
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana. Green manaWhite manaWhite mana, Tap, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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