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Moxonomy

Bred for the Hunt

Enchantment1 generic manaGreen manaBlue mana

Curiosity stapled itself to one enchanted attacker, so the draw came only when that single creature connected. This rewrites the trigger to ask after a property rather than a permanent: any creature you control wearing a +1/+1 counter that lands combat damage refills your hand, and the change to the math is fundamental. Instead of betting on one evasive threat surviving, every countered body that gets through is a separate draw. In a deck spreading counters with proliferate, graft, or anything that grows a board wide, the engine compounds with your creatures rather than living and dying with a lone enchanted bear. The counter requirement is what keeps this off the goodstuff pile: it does nothing in a deck that isn't actively putting +1/+1 counters on creatures, which ties the payoff to a specific build-around axis rather than a generic blue cantrip slot. It also wants attackers that connect, so the engine pushes you to go wide and force damage through rather than sit behind it. The draw is optional, which rarely matters for the maindeck plan and matters mostly in the spot where you'd rather not thin a library running low. Within the green-blue counters lineage, this is the dedicated card-advantage half: the threats come from elsewhere, and this turns each profitable combat step into a refill.

Bred for the Hunt (j21)
J21 · #681uncommon
Pricing
Normal: $0.21
Foil: $1.41
Oracle Text

Rules text

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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