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Moxonomy

Breakthrough

SorceryX generic manaBlue mana

Most card-draw spells hand you four cards and let you keep all four. This one assumes you want to throw most of them away. Drawing four and then keeping only X turns the spell into a filter rather than a source of card advantage, inverting the usual reason to cast blue draw at all. The payoff lives in the discard, not the draw: cast it for X=0 and you draw four, keep nothing, and pitch your entire hand to the graveyard, netting zero in raw count while seeding the yard at sorcery speed for a single blue mana. That is exactly the point for a graveyard deck. Reanimator and threshold strategies of its era treated it as a cheap enabler that happened to dig four deep, dumping fatties to reanimate or padding the seven-card graveyard count for threshold while quietly seeing fresh cards along the way. Scale X up by paying more generic mana and it becomes an honest draw spell again, keeping more and discarding less, but that flexibility is the disguise rather than the function. The tension in the design is that a card which reads like raw advantage was built to be played for the opposite: you are paying to discard on purpose, with the four-card draw as the cover charge and the cards you keep as an afterthought. A narrow brief, which is why it belongs to a specific kind of deck rather than blue's general draw toolbox.

Breakthrough (tor)
TOR · #26uncommon
Pricing
Normal: $0.49
Foil: $21.55
Oracle Text

Rules text

Draw four cards, then choose X cards in your hand and discard the rest.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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