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Moxonomy

Break Ties

Instant2 generic manaWhite mana

Modal disenchant effects have existed for decades, and the design question is always the same: what to do with the dead card when the opponent has nothing for it to point at. Reinforce answers it. The three-way split (artifact, enchantment, or graveyard hate) covers the noncreature threats a white deck most wants an instant-speed answer for, but the real work lives in the discard clause. When the board is empty of targets, this stops being a stranded spell and becomes a mana sink: pitch it, pay one white, and grow a creature. That turns the classic disenchant's worst case (drawing your answer against a deck with nothing to answer) into a second life as a combat trick, so long as you have a creature to grow. It is the same structural fix that cycling brought to situational removal in other colors, except the escape hatch here adds to the board instead of merely cycling into a fresh card. Flexible answers are strong but bleed value in the matchups where their modes are blank, and Reinforce closes that leak without inflating the rate, since the +1/+1 counter is small and the discard is a genuine cost paid in cards. What you get is an answer that refuses to be a dead draw: built for decks that want interaction they can commit to without fearing the games where the interaction does nothing.

Break Ties (mh2)
MH2 · #8common
Pricing
Normal: $0.17
Foil: $0.14
Oracle Text

Rules text

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—White mana (White mana, Discard this card: Put a +1/+1 counter on target creature.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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